Class AIColor4D

  • All Implemented Interfaces:
    java.lang.AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer


    public class AIColor4D
    extends org.lwjgl.system.Struct
    implements org.lwjgl.system.NativeResource
    Represents a color in Red-Green-Blue space including an alpha component. Color values range from 0 to 1.

    Member documentation

    • r – The red color component
    • g – The green color component
    • b – The blue color component
    • a – The alpha color component

    Layout

     struct aiColor4D {
         float r;
         float g;
         float b;
         float a;
     }
    • Nested Class Summary

      Nested Classes 
      Modifier and Type Class and Description
      static class  AIColor4D.Buffer
      An array of AIColor4D structs.
      • Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer

        org.lwjgl.system.Pointer.Default
    • Field Summary

      Fields 
      Modifier and Type Field and Description
      static int SIZEOF
      The struct size in bytes.
      • Fields inherited from interface org.lwjgl.system.Pointer

        POINTER_SHIFT, POINTER_SIZE
    • Constructor Summary

      Constructors 
      Constructor and Description
      AIColor4D(java.nio.ByteBuffer container)
      Creates a AIColor4D instance at the current position of the specified ByteBuffer container.
    • Field Detail

      • SIZEOF

        public static final int SIZEOF
        The struct size in bytes.
    • Constructor Detail

      • AIColor4D

        public AIColor4D(java.nio.ByteBuffer container)
        Creates a AIColor4D instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

        The created instance holds a strong reference to the container object.

    • Method Detail

      • sizeof

        public int sizeof()
        Specified by:
        sizeof in class org.lwjgl.system.Struct
      • r

        public float r()
        Returns the value of the r field.
      • g

        public float g()
        Returns the value of the g field.
      • b

        public float b()
        Returns the value of the b field.
      • a

        public float a()
        Returns the value of the a field.
      • r

        public AIColor4D r(float value)
        Sets the specified value to the r field.
      • g

        public AIColor4D g(float value)
        Sets the specified value to the g field.
      • b

        public AIColor4D b(float value)
        Sets the specified value to the b field.
      • a

        public AIColor4D a(float value)
        Sets the specified value to the a field.
      • set

        public AIColor4D set(float r,
                             float g,
                             float b,
                             float a)
        Initializes this struct with the specified values.
      • set

        public AIColor4D set(AIColor4D src)
        Copies the specified struct data to this struct.
        Parameters:
        src - the source struct
        Returns:
        this struct
      • malloc

        public static AIColor4D malloc()
        Returns a new AIColor4D instance allocated with memAlloc. The instance must be explicitly freed.
      • calloc

        public static AIColor4D calloc()
        Returns a new AIColor4D instance allocated with memCalloc. The instance must be explicitly freed.
      • create

        public static AIColor4D create()
        Returns a new AIColor4D instance allocated with BufferUtils.
      • create

        public static AIColor4D create(long address)
        Returns a new AIColor4D instance for the specified memory address.
      • createSafe

        @Nullable
        public static AIColor4D createSafe(long address)
        Like create, but returns null if address is NULL.
      • malloc

        public static AIColor4D.Buffer malloc(int capacity)
        Returns a new AIColor4D.Buffer instance allocated with memAlloc. The instance must be explicitly freed.
        Parameters:
        capacity - the buffer capacity
      • calloc

        public static AIColor4D.Buffer calloc(int capacity)
        Returns a new AIColor4D.Buffer instance allocated with memCalloc. The instance must be explicitly freed.
        Parameters:
        capacity - the buffer capacity
      • create

        public static AIColor4D.Buffer create(int capacity)
        Returns a new AIColor4D.Buffer instance allocated with BufferUtils.
        Parameters:
        capacity - the buffer capacity
      • create

        public static AIColor4D.Buffer create(long address,
                                              int capacity)
        Create a AIColor4D.Buffer instance at the specified memory.
        Parameters:
        address - the memory address
        capacity - the buffer capacity
      • createSafe

        @Nullable
        public static AIColor4D.Buffer createSafe(long address,
                                                  int capacity)
        Like create, but returns null if address is NULL.
      • mallocStack

        public static AIColor4D mallocStack()
        Returns a new AIColor4D instance allocated on the thread-local MemoryStack.
      • callocStack

        public static AIColor4D callocStack()
        Returns a new AIColor4D instance allocated on the thread-local MemoryStack and initializes all its bits to zero.
      • mallocStack

        public static AIColor4D mallocStack(org.lwjgl.system.MemoryStack stack)
        Returns a new AIColor4D instance allocated on the specified MemoryStack.
        Parameters:
        stack - the stack from which to allocate
      • callocStack

        public static AIColor4D callocStack(org.lwjgl.system.MemoryStack stack)
        Returns a new AIColor4D instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
      • mallocStack

        public static AIColor4D.Buffer mallocStack(int capacity)
        Returns a new AIColor4D.Buffer instance allocated on the thread-local MemoryStack.
        Parameters:
        capacity - the buffer capacity
      • callocStack

        public static AIColor4D.Buffer callocStack(int capacity)
        Returns a new AIColor4D.Buffer instance allocated on the thread-local MemoryStack and initializes all its bits to zero.
        Parameters:
        capacity - the buffer capacity
      • mallocStack

        public static AIColor4D.Buffer mallocStack(int capacity,
                                                   org.lwjgl.system.MemoryStack stack)
        Returns a new AIColor4D.Buffer instance allocated on the specified MemoryStack.
        Parameters:
        stack - the stack from which to allocate
        capacity - the buffer capacity
      • callocStack

        public static AIColor4D.Buffer callocStack(int capacity,
                                                   org.lwjgl.system.MemoryStack stack)
        Returns a new AIColor4D.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
        capacity - the buffer capacity